BloodEclipse
Grandmaster
I think you may be missing the point of the distraction. In my case, it was to draw his attention from the kid to me, take the risk on myself to protect the kid. I'd be gambling that it would take him time to shift his point of aim from kid to me and that I can take advantage of that fraction of a second to drop him. A gamble, but aided by the fact that even if he gets a shot off, it won't be well aimed (he won't have time for a "well aimed" shot) and, well, statistics are that there are about 6-8 wounded for every one killed by gunshots. Under those circumstances, I have a lot better chance of surviving than the kid does at essentially zero range with a rifle pointed at his head.
And even if I lose the gamble, I'm still likely to get my shot off or give someone else the opportunity to jump him.
My model in this was the church shooting some time back where the shooter was stopped by an armed parishoner serving as volunteer security. The other hero in that case was a vet who was not security and when one of the other "volunteer security" people was cowering and wouldn't loan the vet his gun, the vet jumped up as a distraction, drawing the attacker's attention (and getting wounded in the process) long enough to give the other volunteer security person her shot.
"Rule one: protect the innocent." It's the motto of the lead character in my webcomic, but I'd like to think it could serve as my own motto as well.
Exactly. If the man has a gun to the head of a child you don't have time to try to get into a better position without risking the child dying. You have to act NOW!