Random violence stats I've compiled

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  • Birds Away

    ex CZ afficionado.
    Emeritus
    Rating - 100%
    18   0   0
    Aug 29, 2011
    76,248
    113
    Monticello
    Quick update, since this thread is getting some attention again.

    Total number of resists is hovering around 70 at the moment, but that includes non-firearm resists as well. This will apply strictly to firearms resists and excludes bad shoots, such as shooting at fleeing unarmed suspects. Strictly outcomes broken down by win/loss:


    Wins:
    50% - suspect(s) fled without being injured
    32% - suspect(s) killed
    14% - suspect(s) fled/surrendered after being injured (non-incapacitating)
    5% - suspect(s) incapacitated and unable to continue to fight, but survived injuries.

    Losses:
    36% - Non-functional weapon (including both user error and mechanical failure)
    27% - "Mindset error" - failed to use functional firearm and was disarmed after presenting it.
    18% - Killed/incapacitated before accessing weapon (reaching for off body carry every time)
    18% - Killed/incapacitated by unseen assailant while engaging seen assailant

    I think the deck is stacked since winners get 101% and losers only get 99%. ;)
     
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